lectures.alex.balgavy.eu

Lecture notes from university.
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commit b4ca636c616458caa4b9bf49650bee9709de15e0
parent f5ca5df8b25870b6768905a5f77c4c1a8c598012
Author: Alex Balgavy <alex@balgavy.eu>
Date:   Sat, 26 Feb 2022 19:49:37 +0100

Small change to exercise 3

Diffstat:
Mcontent/advanced-logic-notes/exercise-3/index.md | 3++-
1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/content/advanced-logic-notes/exercise-3/index.md b/content/advanced-logic-notes/exercise-3/index.md @@ -64,11 +64,12 @@ digraph g { | 2 | c -> a | stuck. | | | So even in an optimal game, D gets stuck. +Therefore, M,a and K,1 are not bisimilar. Once we find a winning strategy for S no matter what D does, we can stop. ### b) -◇ ◇ □ ⊥ +A formula distinguishing M,a and K,1 is: ◇ ◇ □ ⊥ In two steps, we reach a blind state.