commit 8aa8bc8be3feb7990812815ba2bd4d06812f5fb4
parent a277de2fa111a6f43999ff3361f6f3bbcb053917
Author: Alex Balgavy <alex@balgavy.eu>
Date: Wed, 28 Jul 2021 16:00:25 +0200
Fix warnings
Diffstat:
3 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/content/automata-complexity-notes/lecture-2.md b/content/automata-complexity-notes/lecture-2.md
@@ -57,7 +57,7 @@ every u,v ∈ (V ∪ T)<sup>\*</sup>.
Find grammar G such that L(G) = {a,b}<sup>\*</sup> {c} {b,c}<sup>\*</sup>
-``` {.example}
+```
S → AcB
A → aA B → bB
A → bA B → cB
@@ -71,7 +71,7 @@ multiple rules with an or.
So like:
-``` {.example}
+```
S → a
| b
| λ
diff --git a/content/automata-complexity-notes/lecture-5.md b/content/automata-complexity-notes/lecture-5.md
@@ -44,7 +44,7 @@ An example of ambiguity is the dangling else problem. Joerg gave an
example in ALGOL, but it\'s the same in C (and is solved by always
making else bind tightly, i.e. to the nearest if):
-``` {.c}
+```c
if (condition)
if (condition2) printf("Whatever");
else printf("Something else");
diff --git a/content/ml-notes/Linear models/index.md b/content/ml-notes/Linear models/index.md
@@ -53,7 +53,7 @@ things
Start with random point p in model space.
-``` {.example}
+```
loop:
pick random point p' close to p
if loss(p') < loss(p):
@@ -76,7 +76,7 @@ structure), you need to figure out a transition function.
'Improved' random search.
-``` {.example}
+```
pick random point p' close to p
loop:
pick random point p' close to p
@@ -91,7 +91,7 @@ some communication between searches.
Population methods, eg. evolutionary algorithms:
-``` {.example}
+```
start with population of k models
loop:
rank population by loss
@@ -104,7 +104,7 @@ loop:
Coming closer to gradient descent:
-``` {.example}
+```
pick random point p in model spce
loop:
pick k random points {p_i} close to p
@@ -141,7 +141,7 @@ $
The angle is maximised when cos(α) is 1, so α is 0. So the gradient
is the direction of steepest ascent
-``` {.example}
+```
pick a random point p in model space
loop:
p <- p - \eta \nabla loss(p)