commit 7a1856c8828a7ccd1ff5f81814396570417efe9b
parent 5fb2df9568f785b3a4aa8f732e5a0d9d2655fa6a
Author: Alex Balgavy <a.balgavy@gmail.com>
Date: Wed, 11 Dec 2019 14:43:37 -0500
Updated compton config from Regolith
Former-commit-id: cc27c259a3d562ba825c80ccce35567645e41eb8
Diffstat:
M | compton/config | | | 232 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++------ |
1 file changed, 215 insertions(+), 17 deletions(-)
diff --git a/compton/config b/compton/config
@@ -1,22 +1,220 @@
-# basic configuration
-backend = "glx";
-vsync = "opengl-swc";
+#################################
+#
+# Adapted for Regolith from
+# https://gist.github.com/vemacs/458d101ad0bfb79ab70792ecb977c40c
+#
+#################################
-glx-swap-method = 2;
-xrender-sync = true;
-xrender-sync-fence = true;
+#################################
+#
+# Backend
+#
+#################################
+
+# Backend to use: "xrender" or "glx".
+# GLX backend is typically much faster but depends on a sane driver.
+backend = "xrender";
+
+#################################
+#
+# GLX backend
+#
+#################################
+
+glx-no-stencil = true;
+
+# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
+# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
+# but a 20% increase when only 1/4 is.
+# My tests on nouveau show terrible slowdown.
+# Useful with --glx-swap-method, as well.
+glx-copy-from-front = false;
+
+# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
+# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
+# May break VSync and is not available on some drivers.
+# Overrides --glx-copy-from-front.
+# glx-use-copysubbuffermesa = true;
+
+# GLX backend: Avoid rebinding pixmap on window damage.
+# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
+# Recommended if it works.
+glx-no-rebind-pixmap = true;
+
+
+use-damage = true;
-# workspace opacity transition for i3
-fading = true;
-fade-delta = 2.1;
-fade-in-step = 0.03;
-fade-out-step = 0.03;
-# window shadows for i3
+#################################
+#
+# Shadows
+#
+#################################
+
+# Enabled client-side shadows on windows.
shadow = true;
-no-dock-shadow = true;
-no-dnd-shadow = true;
-clear-shadow = true;
+# The blur radius for shadows. (default 12)
shadow-radius = 7;
-shadow-offset-x = -7;
-shadow-offset-y = -7;
+# The left offset for shadows. (default -15)
+shadow-offset-x = -5;
+# The top offset for shadows. (default -15)
+shadow-offset-y = -5;
+# The translucency for shadows. (default .75)
+shadow-opacity = 0.8;
+
+# Set if you want different colour shadows
+# shadow-red = 0.0;
+# shadow-green = 0.0;
+# shadow-blue = 0.0;
+
+# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
+# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
+# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
+shadow-exclude = [
+ "! name~=''",
+ "name = 'Notification'",
+ "name = 'Plank'",
+ "name = 'Docky'",
+ "name = 'Kupfer'",
+ "name = 'xfce4-notifyd'",
+ "name *= 'VLC'",
+ "name *= 'compton'",
+ "name *= 'polybar'",
+ "name *= 'Chromium'",
+ "name *= 'Chrome'",
+ "name *= 'wrapper-2.0'",
+ "class_g = 'Firefox' && argb",
+ "class_g = 'Conky'",
+ "class_g = 'Kupfer'",
+ "class_g = 'Synapse'",
+ "class_g ?= 'Notify-osd'",
+ "class_g ?= 'Cairo-dock'",
+ "_GTK_FRAME_EXTENTS@:c"
+];
+# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
+shadow-ignore-shaped = false;
+no-dock-shadow = true;
+
+#################################
+#
+# Opacity
+#
+#################################
+
+inactive-opacity = 1;
+active-opacity = 1;
+frame-opacity = 1;
+inactive-opacity-override = false;
+
+# Dim inactive windows. (0.0 - 1.0)
+inactive-dim = 0.05;
+# Do not let dimness adjust based on window opacity.
+inactive-dim-fixed = true;
+# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
+# blur-background = true;
+# Blur background of opaque windows with transparent frames as well.
+# blur-background-frame = true;
+# Do not let blur radius adjust based on window opacity.
+blur-background-fixed = false;
+blur-background-exclude = [
+ "window_type = 'dock'",
+ "window_type = 'desktop'"
+];
+
+#################################
+#
+# Fading
+#
+#################################
+
+# Fade windows during opacity changes.
+fading = true;
+# The time between steps in a fade in milliseconds. (default 10).
+fade-delta = 2;
+# Opacity change between steps while fading in. (default 0.028).
+fade-in-step = 0.05;
+# Opacity change between steps while fading out. (default 0.03).
+fade-out-step = 0.05;
+# Fade windows in/out when opening/closing
+no-fading-openclose = true;
+
+# Specify a list of conditions of windows that should not be faded.
+fade-exclude = [ ];
+
+#################################
+#
+# Other
+#
+#################################
+
+# Try to detect WM windows and mark them as active.
+mark-wmwin-focused = true;
+# Mark all non-WM but override-redirect windows active (e.g. menus).
+mark-ovredir-focused = true;
+# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
+# Usually more reliable but depends on a EWMH-compliant WM.
+use-ewmh-active-win = true;
+# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
+detect-rounded-corners = true;
+
+# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
+# This prevents opacity being ignored for some apps.
+# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
+detect-client-opacity = true;
+
+# Specify refresh rate of the screen.
+# If not specified or 0, compton will try detecting this with X RandR extension.
+refresh-rate = 0;
+
+# Enable/disable vsync
+#vsync = true;
+
+# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
+# Reported to have no effect, though.
+dbe = false;
+
+# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
+# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
+# unless you wish to specify a lower refresh rate than the actual value.
+sw-opti = false;
+
+# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
+# Known to cause flickering when redirecting/unredirecting windows.
+# paint-on-overlay may make the flickering less obvious.
+unredir-if-possible = true;
+
+# Specify a list of conditions of windows that should always be considered focused.
+focus-exclude = [ ];
+
+# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
+detect-transient = true;
+# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
+# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
+detect-client-leader = true;
+
+# Prevent shadows from drawing across displays.
+xinerama-shadow-crop = true;
+#################################
+#
+# Window type settings
+#
+#################################
+
+wintypes:
+{
+ tooltip =
+ {
+ # fade: Fade the particular type of windows.
+ fade = true;
+ # shadow: Give those windows shadow
+ shadow = false;
+ # opacity: Default opacity for the type of windows.
+ opacity = 0.85;
+ # focus: Whether to always consider windows of this type focused.
+ focus = true;
+ };
+ dock = { shadow = true; }
+ dnd = { shadow = false; }
+ popup_menu = { opacity = 1.0; }
+ dropdown_menu = { opacity = 1.0; }
+};