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My personal shell configs and stuff
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commit 7a1856c8828a7ccd1ff5f81814396570417efe9b
parent 5fb2df9568f785b3a4aa8f732e5a0d9d2655fa6a
Author: Alex Balgavy <a.balgavy@gmail.com>
Date:   Wed, 11 Dec 2019 14:43:37 -0500

Updated compton config from Regolith


Former-commit-id: cc27c259a3d562ba825c80ccce35567645e41eb8
Diffstat:
Mcompton/config | 232+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++------
1 file changed, 215 insertions(+), 17 deletions(-)

diff --git a/compton/config b/compton/config @@ -1,22 +1,220 @@ -# basic configuration -backend = "glx"; -vsync = "opengl-swc"; +################################# +# +# Adapted for Regolith from +# https://gist.github.com/vemacs/458d101ad0bfb79ab70792ecb977c40c +# +################################# -glx-swap-method = 2; -xrender-sync = true; -xrender-sync-fence = true; +################################# +# +# Backend +# +################################# + +# Backend to use: "xrender" or "glx". +# GLX backend is typically much faster but depends on a sane driver. +backend = "xrender"; + +################################# +# +# GLX backend +# +################################# + +glx-no-stencil = true; + +# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. +# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, +# but a 20% increase when only 1/4 is. +# My tests on nouveau show terrible slowdown. +# Useful with --glx-swap-method, as well. +glx-copy-from-front = false; + +# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. +# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. +# May break VSync and is not available on some drivers. +# Overrides --glx-copy-from-front. +# glx-use-copysubbuffermesa = true; + +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). +# Recommended if it works. +glx-no-rebind-pixmap = true; + + +use-damage = true; -# workspace opacity transition for i3 -fading = true; -fade-delta = 2.1; -fade-in-step = 0.03; -fade-out-step = 0.03; -# window shadows for i3 +################################# +# +# Shadows +# +################################# + +# Enabled client-side shadows on windows. shadow = true; -no-dock-shadow = true; -no-dnd-shadow = true; -clear-shadow = true; +# The blur radius for shadows. (default 12) shadow-radius = 7; -shadow-offset-x = -7; -shadow-offset-y = -7; +# The left offset for shadows. (default -15) +shadow-offset-x = -5; +# The top offset for shadows. (default -15) +shadow-offset-y = -5; +# The translucency for shadows. (default .75) +shadow-opacity = 0.8; + +# Set if you want different colour shadows +# shadow-red = 0.0; +# shadow-green = 0.0; +# shadow-blue = 0.0; + +# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches +# (most applications are fine, only apps that do weird things with xshapes or argb are affected). +# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. +shadow-exclude = [ + "! name~=''", + "name = 'Notification'", + "name = 'Plank'", + "name = 'Docky'", + "name = 'Kupfer'", + "name = 'xfce4-notifyd'", + "name *= 'VLC'", + "name *= 'compton'", + "name *= 'polybar'", + "name *= 'Chromium'", + "name *= 'Chrome'", + "name *= 'wrapper-2.0'", + "class_g = 'Firefox' && argb", + "class_g = 'Conky'", + "class_g = 'Kupfer'", + "class_g = 'Synapse'", + "class_g ?= 'Notify-osd'", + "class_g ?= 'Cairo-dock'", + "_GTK_FRAME_EXTENTS@:c" +]; +# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) +shadow-ignore-shaped = false; +no-dock-shadow = true; + +################################# +# +# Opacity +# +################################# + +inactive-opacity = 1; +active-opacity = 1; +frame-opacity = 1; +inactive-opacity-override = false; + +# Dim inactive windows. (0.0 - 1.0) +inactive-dim = 0.05; +# Do not let dimness adjust based on window opacity. +inactive-dim-fixed = true; +# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. +# blur-background = true; +# Blur background of opaque windows with transparent frames as well. +# blur-background-frame = true; +# Do not let blur radius adjust based on window opacity. +blur-background-fixed = false; +blur-background-exclude = [ + "window_type = 'dock'", + "window_type = 'desktop'" +]; + +################################# +# +# Fading +# +################################# + +# Fade windows during opacity changes. +fading = true; +# The time between steps in a fade in milliseconds. (default 10). +fade-delta = 2; +# Opacity change between steps while fading in. (default 0.028). +fade-in-step = 0.05; +# Opacity change between steps while fading out. (default 0.03). +fade-out-step = 0.05; +# Fade windows in/out when opening/closing +no-fading-openclose = true; + +# Specify a list of conditions of windows that should not be faded. +fade-exclude = [ ]; + +################################# +# +# Other +# +################################# + +# Try to detect WM windows and mark them as active. +mark-wmwin-focused = true; +# Mark all non-WM but override-redirect windows active (e.g. menus). +mark-ovredir-focused = true; +# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. +# Usually more reliable but depends on a EWMH-compliant WM. +use-ewmh-active-win = true; +# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. +detect-rounded-corners = true; + +# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. +# This prevents opacity being ignored for some apps. +# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. +detect-client-opacity = true; + +# Specify refresh rate of the screen. +# If not specified or 0, compton will try detecting this with X RandR extension. +refresh-rate = 0; + +# Enable/disable vsync +#vsync = true; + +# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. +# Reported to have no effect, though. +dbe = false; + +# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance. +# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, +# unless you wish to specify a lower refresh rate than the actual value. +sw-opti = false; + +# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. +# Known to cause flickering when redirecting/unredirecting windows. +# paint-on-overlay may make the flickering less obvious. +unredir-if-possible = true; + +# Specify a list of conditions of windows that should always be considered focused. +focus-exclude = [ ]; + +# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. +detect-transient = true; +# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. +# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. +detect-client-leader = true; + +# Prevent shadows from drawing across displays. +xinerama-shadow-crop = true; +################################# +# +# Window type settings +# +################################# + +wintypes: +{ + tooltip = + { + # fade: Fade the particular type of windows. + fade = true; + # shadow: Give those windows shadow + shadow = false; + # opacity: Default opacity for the type of windows. + opacity = 0.85; + # focus: Whether to always consider windows of this type focused. + focus = true; + }; + dock = { shadow = true; } + dnd = { shadow = false; } + popup_menu = { opacity = 1.0; } + dropdown_menu = { opacity = 1.0; } +};