user-experience-elements.html (3345B)
1 <html> 2 <head> 3 <script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.15.6/highlight.min.js"></script> 4 <script type="text/javascript" async src="https://cdn.jsdelivr.net/gh/mathjax/MathJax@2.7.5/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> 5 <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.15.6/styles/default.min.css"> 6 <link rel="Stylesheet" type="text/css" href="style.css" /> 7 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 8 <script> 9 document.addEventListener('DOMContentLoaded', function() { 10 document.querySelectorAll('pre.code').forEach(function(item) { 11 hljs.highlightBlock(item) 12 }) 13 }); 14 </script> 15 <title>user-experience-elements</title> 16 </head> 17 <body> 18 <style type="text/css"> 19 nav a { 20 text-align: left; 21 } 22 nav #name { 23 text-align: right; 24 float: right; 25 font-style: italic; 26 } 27 </style> 28 <nav> 29 <a href="index.html">Index</a> 30 <span id="name">Alex Balgavy</span> 31 </nav> 32 <hr> 33 <div class="content"> 34 35 <div id="User experience (UX) elements"><h2 id="User experience (UX) elements" class="header"><a href="#User experience (UX) elements">User experience (UX) elements</a></h2></div> 36 <ul> 37 <li> 38 form: graphic design, product design 39 40 <li> 41 content: information architecture, audio-visual, text 42 43 <li> 44 behaviour: interaction design observation 45 46 </ul> 47 48 <p> 49 UX deliverables: 50 </p> 51 <ul> 52 <li> 53 analysis & research: personas, qualitative user research/reports, user stories, competitive analysis, scorecards 54 55 <li> 56 design: functional specs, flow diagrams, UI specs 57 58 <li> 59 prototypes: clickable prototypes, mockups 60 61 <li> 62 visual design: polished design & layout, icons & graphic things 63 64 <li> 65 technical communications: web content, help, guides, videos, localization 66 67 </ul> 68 69 <p> 70 Terms of interaction: 71 </p> 72 <ul> 73 <li> 74 domain: area of work under study (like graphic design) 75 76 <li> 77 goal: what you want to achieve 78 79 <li> 80 task: how you go about doing it, in terms of operations/actions 81 82 </ul> 83 84 <p> 85 gulf of execution: user's formulation of actions ≠ actions allowed by the system 86 gulf of evaluation: user's expectation of changed system state ≠ actual presentation of that state 87 </p> 88 89 <p> 90 human errors: 91 </p> 92 <ul> 93 <li> 94 slip: incorrect action (need better interface design) 95 96 <li> 97 mistake: may not have the right goal (need better understanding of system) 98 99 </ul> 100 101 <p> 102 goals: 103 </p> 104 <ul> 105 <li> 106 efficiency/productivity? effective learning? 107 108 <li> 109 usability goals: meeting specific usability criteria 110 111 <ul> 112 <li> 113 effectiveness 114 115 <li> 116 efficiency (minimal steps, simple) 117 118 <li> 119 safety (does the system prevent users from fuckin up?) 120 121 <li> 122 learnability: people are impatient, manuals are tedious, nobody wants to fuckin do it. they should be able to learn the system in under 10 minutes. 123 124 <li> 125 utility: the extent to which system provides functionality that user needs 126 127 <li> 128 memorability: meaningful icons, command names, menus, so that the user can remember shit without always having to go back to the manual 129 130 </ul> 131 <li> 132 user experience goalz: develop the quality of the user experience (a e s t h e t i c, games) 133 134 <ul> 135 <li> 136 design isn't just about efficiency and productivity 137 138 <li> 139 the point is, do you feel nice and warm inside while using the system? 140 141 </ul> 142 </ul> 143 144 </div> 145 </body> 146 </html>