dotfiles

My personal shell configs and stuff
git clone git://git.alex.balgavy.eu/dotfiles.git
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picom.conf (15446B)


      1 rules = (
      2     {
      3       match = "!focused && !group_focused",
      4       dim = 0.1;
      5     },
      6 
      7 
      8     # Disable rounded corners
      9     {
     10       match = "window_type = 'dock' || window_type = 'desktop'";
     11       corner-radius = 0;
     12     },
     13 
     14     # Disable background blur
     15     {
     16       match = "window_type = 'dock' || window_type = 'desktop'";
     17       blur-background = false;
     18     },
     19 
     20     {
     21       match = "window_type = 'menu'";
     22       blur-background = false;
     23       full-shadow = false;
     24       shadow = false;
     25       animations = (
     26         {
     27           triggers = ["open", "show"];
     28           preset = "appear";
     29           duration = 0.2;
     30         },
     31         {
     32           triggers = ["close", "hide"];
     33           preset = "disappear";
     34           duration = 0.2;
     35         },
     36       )
     37     },
     38 
     39     # Disable animations
     40     {
     41       match = "window_type = 'tooltip'";
     42       opacity = 0.75;
     43       full-shadow = false;
     44       animations = ({
     45         triggers = ["open", "close", "show", "hide", "increase-opacity", "decrease-opacity", "geometry"];
     46         preset = "appear";
     47         duration = 0.1;
     48       });
     49     },
     50 
     51     {
     52       match = "class_i = 'dwm' && class_g = 'dwm'";
     53       dim = 0;
     54     },
     55 
     56     {
     57       match = "class_i = 'dmenu' && class_g = 'dmenu'";
     58       dim = 0;
     59       animations = (
     60         {
     61           triggers = [ "open", "show" ];
     62           preset = "slide-in";
     63           direction = "up";
     64           duration = 0.2;
     65         },
     66         {
     67           triggers = [ "close", "hide" ];
     68           preset = "slide-out";
     69           direction = "up";
     70           duration = 0.2;
     71         },
     72       );
     73     },
     74 
     75     {
     76       match = "window_type = 'notification'";
     77       animations = (
     78         {
     79           triggers = ["close", "hide"];
     80           preset = "slide-out";
     81           direction = "right";
     82         },
     83         {
     84           triggers = ["open", "show"];
     85           preset = "slide-in";
     86           direction = "right";
     87         },
     88       );
     89     },
     90     {
     91       match = "name = 'scratchpad'";
     92       animations = (
     93         {
     94           triggers = ["open", "show", "geometry"];
     95           preset = "appear";
     96         },
     97       )
     98     },
     99 
    100 )
    101 
    102 #################################
    103 #             Shadows           #
    104 #################################
    105 
    106 
    107 # Enabled client-side shadows on windows. Note desktop windows
    108 # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
    109 # unless explicitly requested using the wintypes option.
    110 #
    111 # shadow = false
    112 shadow = true;
    113 
    114 # The blur radius for shadows, in pixels. (defaults to 12)
    115 # shadow-radius = 12
    116 shadow-radius = 7;
    117 
    118 # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
    119 # shadow-opacity = .75
    120 
    121 # The left offset for shadows, in pixels. (defaults to -15)
    122 # shadow-offset-x = -15
    123 shadow-offset-x = -7;
    124 
    125 # The top offset for shadows, in pixels. (defaults to -15)
    126 # shadow-offset-y = -15
    127 shadow-offset-y = -7;
    128 
    129 # Red color value of shadow (0.0 - 1.0, defaults to 0).
    130 # shadow-red = 0
    131 
    132 # Green color value of shadow (0.0 - 1.0, defaults to 0).
    133 # shadow-green = 0
    134 
    135 # Blue color value of shadow (0.0 - 1.0, defaults to 0).
    136 # shadow-blue = 0
    137 
    138 # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
    139 # shadow-color = "#000000"
    140 
    141 # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
    142 # clip-shadow-above = []
    143 
    144 # Specify a X geometry that describes the region in which shadow should not
    145 # be painted in, such as a dock window region. Use
    146 #    shadow-exclude-reg = "x10+0+0"
    147 # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
    148 #
    149 # shadow-exclude-reg = ""
    150 
    151 # Crop shadow of a window fully on a particular monitor to that monitor. This is
    152 # currently implemented using the X RandR extension.
    153 # crop-shadow-to-monitor = false
    154 
    155 
    156 #################################
    157 #           Fading              #
    158 #################################
    159 
    160 
    161 # Fade windows in/out when opening/closing and when opacity changes,
    162 #  unless no-fading-openclose is used.
    163 # fading = false
    164 fading = true;
    165 
    166 # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
    167 # fade-in-step = 0.028
    168 fade-in-step = 0.03;
    169 
    170 # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
    171 # fade-out-step = 0.03
    172 fade-out-step = 0.03;
    173 
    174 # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
    175 fade-delta = 3
    176 
    177 # Specify a list of conditions of windows that should not be faded.
    178 # fade-exclude = []
    179 
    180 # Do not fade on window open/close.
    181 # no-fading-openclose = false
    182 
    183 # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
    184 # no-fading-destroyed-argb = false
    185 
    186 
    187 #################################
    188 #   Transparency / Opacity      #
    189 #################################
    190 
    191 
    192 # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
    193 # inactive-opacity = 1
    194 
    195 # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
    196 # frame-opacity = 1.0
    197 frame-opacity = 0.7;
    198 
    199 # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
    200 # inactive-opacity-override = true
    201 
    202 # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
    203 
    204 # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
    205 
    206 
    207 # Use fixed inactive dim value, instead of adjusting according to window opacity.
    208 # inactive-dim-fixed = 1.0
    209 
    210 # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
    211 # like `50:name *= "Firefox"`. picom-trans is recommended over this.
    212 # Note we don't make any guarantee about possible conflicts with other
    213 # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
    214 # example:
    215 #    opacity-rule = [ "80:class_g = 'URxvt'" ];
    216 #
    217 # opacity-rule = []
    218 
    219 
    220 #################################
    221 #           Corners             #
    222 #################################
    223 
    224 # Sets the radius of rounded window corners. When > 0, the compositor will
    225 # round the corners of windows. Does not interact well with
    226 # `transparent-clipping`.
    227 corner-radius = 0
    228 
    229 #################################
    230 #     Background-Blurring       #
    231 #################################
    232 
    233 
    234 # Parameters for background blurring, see the *BLUR* section for more information.
    235 # blur-method =
    236 # blur-size = 12
    237 #
    238 # blur-deviation = false
    239 #
    240 # blur-strength = 5
    241 
    242 # Blur background of semi-transparent / ARGB windows.
    243 # Bad in performance, with driver-dependent behavior.
    244 # The name of the switch may change without prior notifications.
    245 #
    246 # blur-background = false
    247 
    248 # Blur background of windows when the window frame is not opaque.
    249 # Implies:
    250 #    blur-background
    251 # Bad in performance, with driver-dependent behavior. The name may change.
    252 #
    253 # blur-background-frame = false
    254 
    255 
    256 # Use fixed blur strength rather than adjusting according to window opacity.
    257 # blur-background-fixed = false
    258 
    259 
    260 # Specify the blur convolution kernel, with the following format:
    261 # example:
    262 #   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
    263 #
    264 # blur-kern = ""
    265 blur-kern = "3x3box";
    266 
    267 
    268 #################################
    269 #       General Settings        #
    270 #################################
    271 
    272 # Enable remote control via D-Bus. See the man page for more details.
    273 # dbus = true
    274 
    275 # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
    276 # daemon = false
    277 
    278 # Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
    279 # `xrender` is the default one.
    280 #
    281 backend = "glx"
    282 # backend = "xrender";
    283 
    284 # Use higher precision during rendering, and apply dither when presenting the
    285 # rendered screen. Reduces banding artifacts, but might cause performance
    286 # degradation. Only works with OpenGL.
    287 dithered-present = false;
    288 
    289 # Enable/disable VSync.
    290 # vsync = false
    291 vsync = true;
    292 
    293 # Try to detect WM windows (a non-override-redirect window with no
    294 # child that has 'WM_STATE') and mark them as active.
    295 #
    296 # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
    297 # mark-ovredir-focused = false
    298 
    299 # Try to detect windows with rounded corners and don't consider them
    300 # shaped windows. The accuracy is not very high, unfortunately.
    301 #
    302 # detect-rounded-corners = false
    303 detect-rounded-corners = true;
    304 
    305 # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
    306 # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
    307 #
    308 # detect-client-opacity = false
    309 detect-client-opacity = true;
    310 
    311 # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
    312 # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
    313 # provided that the WM supports it.
    314 #
    315 # use-ewmh-active-win = false
    316 
    317 # Unredirect all windows if a full-screen opaque window is detected,
    318 # to maximize performance for full-screen windows. Known to cause flickering
    319 # when redirecting/unredirecting windows.
    320 #
    321 # unredir-if-possible = false
    322 
    323 # Delay before unredirecting the window, in milliseconds. Defaults to 0.
    324 # unredir-if-possible-delay = 0
    325 
    326 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
    327 # unredir-if-possible-exclude = []
    328 
    329 # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
    330 # in the same group focused at the same time.
    331 #
    332 # detect-transient = false
    333 detect-transient = true;
    334 
    335 # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
    336 # group focused at the same time. This usually means windows from the same application
    337 # will be considered focused or unfocused at the same time.
    338 # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
    339 #
    340 # detect-client-leader = false
    341 
    342 # Resize damaged region by a specific number of pixels.
    343 # A positive value enlarges it while a negative one shrinks it.
    344 # If the value is positive, those additional pixels will not be actually painted
    345 # to screen, only used in blur calculation, and such. (Due to technical limitations,
    346 # with use-damage, those pixels will still be incorrectly painted to screen.)
    347 # Primarily used to fix the line corruption issues of blur,
    348 # in which case you should use the blur radius value here
    349 # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
    350 # with a 5x5 one you use `--resize-damage 2`, and so on).
    351 # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
    352 #
    353 # resize-damage = 1
    354 
    355 # Specify a list of conditions of windows that should be painted with inverted color.
    356 # Resource-hogging, and is not well tested.
    357 #
    358 # invert-color-include = []
    359 
    360 # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
    361 # Might cause incorrect opacity when rendering transparent content (but never
    362 # practically happened) and may not work with blur-background.
    363 # My tests show a 15% performance boost. Recommended.
    364 #
    365 # glx-no-stencil = false
    366 
    367 # GLX backend: Avoid rebinding pixmap on window damage.
    368 # Probably could improve performance on rapid window content changes,
    369 # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
    370 # Recommended if it works.
    371 #
    372 # glx-no-rebind-pixmap = false
    373 
    374 # Disable the use of damage information.
    375 # This cause the whole screen to be redrawn every time, instead of the part of the screen
    376 # has actually changed. Potentially degrades the performance, but might fix some artifacts.
    377 # The opposing option is use-damage
    378 #
    379 # no-use-damage = false
    380 use-damage = true;
    381 
    382 # Use X Sync fence to sync clients' draw calls, to make sure all draw
    383 # calls are finished before picom starts drawing. Needed on nvidia-drivers
    384 # with GLX backend for some users.
    385 #
    386 # xrender-sync-fence = false
    387 
    388 # GLX backend: Use specified GLSL fragment shader for rendering window
    389 # contents. Read the man page for a detailed explanation of the interface.
    390 #
    391 # window-shader-fg = "default"
    392 
    393 # Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
    394 # to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
    395 #
    396 # window-shader-fg-rule = [
    397 #   "my_shader.frag:window_type != 'dock'"
    398 # ]
    399 
    400 # Force all windows to be painted with blending. Useful if you
    401 # have a glx-fshader-win that could turn opaque pixels transparent.
    402 #
    403 # force-win-blend = false
    404 
    405 # Do not use EWMH to detect fullscreen windows.
    406 # Reverts to checking if a window is fullscreen based only on its size and coordinates.
    407 #
    408 # no-ewmh-fullscreen = false
    409 
    410 # Dimming bright windows so their brightness doesn't exceed this set value.
    411 # Brightness of a window is estimated by averaging all pixels in the window,
    412 # so this could comes with a performance hit.
    413 # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
    414 #
    415 # max-brightness = 1.0
    416 
    417 # Make transparent windows clip other windows like non-transparent windows do,
    418 # instead of blending on top of them.
    419 #
    420 # transparent-clipping = false
    421 
    422 # Specify a list of conditions of windows that should never have transparent
    423 # clipping applied. Useful for screenshot tools, where you need to be able to
    424 # see through transparent parts of the window.
    425 #
    426 # transparent-clipping-exclude = []
    427 
    428 # Set the log level. Possible values are:
    429 #  "trace", "debug", "info", "warn", "error"
    430 # in increasing level of importance. Case doesn't matter.
    431 # If using the "TRACE" log level, it's better to log into a file
    432 # using *--log-file*, since it can generate a huge stream of logs.
    433 #
    434 # log-level = "debug"
    435 log-level = "warn";
    436 
    437 # Set the log file.
    438 # If *--log-file* is never specified, logs will be written to stderr.
    439 # Otherwise, logs will to written to the given file, though some of the early
    440 # logs might still be written to the stderr.
    441 # When setting this option from the config file, it is recommended to use an absolute path.
    442 #
    443 # log-file = "/path/to/your/log/file"
    444 
    445 # Show all X errors (for debugging)
    446 # show-all-xerrors = false
    447 
    448 # Write process ID to a file.
    449 # write-pid-path = "/path/to/your/log/file"
    450 
    451 # Window type settings
    452 #
    453 # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
    454 #     "unknown", "desktop", "dock", "toolbar", "menu", "utility",
    455 #     "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
    456 #     "tooltip", "notification", "combo", and "dnd".
    457 #
    458 # Following per window-type options are available: ::
    459 #
    460 #   fade, shadow:::
    461 #     Controls window-type-specific shadow and fade settings.
    462 #
    463 #   opacity:::
    464 #     Controls default opacity of the window type.
    465 #
    466 #   focus:::
    467 #     Controls whether the window of this type is to be always considered focused.
    468 #     (By default, all window types except "normal" and "dialog" has this on.)
    469 #
    470 #   full-shadow:::
    471 #     Controls whether shadow is drawn under the parts of the window that you
    472 #     normally won't be able to see. Useful when the window has parts of it
    473 #     transparent, and you want shadows in those areas.
    474 #
    475 #   clip-shadow-above:::
    476 #     Controls whether shadows that would have been drawn above the window should
    477 #     be clipped. Useful for dock windows that should have no shadow painted on top.
    478 #
    479 #   redir-ignore:::
    480 #     Controls whether this type of windows should cause screen to become
    481 #     redirected again after been unredirected. If you have unredir-if-possible
    482 #     set, and doesn't want certain window to cause unnecessary screen redirection,
    483 #     you can set this to `true`.
    484 #
    485 
    486 animations = ({
    487 triggers = [ "close", "hide" ];
    488 preset = "slide-out";
    489 direction = "down";
    490 duration = 0.2;
    491 },
    492 {
    493 triggers = [ "geometry" ];
    494 preset = "geometry-change";
    495 duration = 0.2;
    496 },
    497 {
    498 triggers = [ "open", "show" ];
    499 preset = "fly-in";
    500 direction = "up";
    501 duration = 0.2;
    502 })